To create the illusion of working in 3D space, software packages use the Cartesian Co-ordinate System.
This system was developed in 1637 by the French philosopher and mathematician Rene Descartes, originally in an effort to merge algebra and Euclidean geometry. His work has played an important role in the development of analytic geometry, calculus and cartography. The two axes that commonly define the 2-Dimensional Cartesian system are the X and the Y axes. The point where the X and the Y axis meet is called the Origin.
Early in the 19th century, a third dimension of measurement was added; this axis is called the depth axis. This axis runs at right angles to the xy plane and also extends forever in both directions. This third axis is important for 3D work as it enables us to locate any point in three-dimensional space.
This system was developed in 1637 by the French philosopher and mathematician Rene Descartes, originally in an effort to merge algebra and Euclidean geometry. His work has played an important role in the development of analytic geometry, calculus and cartography. The two axes that commonly define the 2-Dimensional Cartesian system are the X and the Y axes. The point where the X and the Y axis meet is called the Origin.
Early in the 19th century, a third dimension of measurement was added; this axis is called the depth axis. This axis runs at right angles to the xy plane and also extends forever in both directions. This third axis is important for 3D work as it enables us to locate any point in three-dimensional space.
3Ds Max has Viewports, three of these viewports (by default) only show 2 Axis at any given time, these views are called Orthographic views, these are important as they let us see our models in 2-Dimentional views.
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